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Siege Weapon Damage Scaling with Unit Stats?

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Posted Yesterday 10:56
Hey everyone,

I'm trying to min-max my siege setup, and I'm curious about something specific regarding siege weapon damage. Does the damage output of siege weapons (like trebuchets or ballistae) scale with the stats of the units crewing them?

For example:

*   Does a higher Strength stat on the crew increase the damage dealt by the siege weapon?
*   Does the Engineering skill of the crew affect reload speed or accuracy in any way?
*   Are there any specific unit skills that directly boost siege weapon performance?

I've been testing a few things, but it's hard to get consistent results in a live environment. Any insights or data-driven observations would be greatly appreciated!

Thanks!
https://ragdollhit.io/
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